| | Hutch's Road to Commander | |
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Kaz--Money

Location: Calgary, AB, Canada
 | Subject: Hutch's Road to Commander Sun Apr 03, 2011 7:45 pm | |
| Watched a couple of these. Different modes, and he pulls out some recognizable youtubers to play with him (woody, grizz, etc), and a few random twits from his twitter account to throw down some games.
Here's the first one. I like these because it's just candid sht.
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 Corvade

 | Subject: Re: Hutch's Road to Commander Sun Apr 03, 2011 10:31 pm | |
| I've seen a couple of these. By the looks of it, Hutch is just a regular player like us skill-wise. Just more experienced with the game and it's mechanics. |
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Kaz--Money

Location: Calgary, AB, Canada
 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 9:33 am | |
| My biggest observation watchin him....along with many others on this site is a relatively decent connection and smart play. He is an advancing player, more aggressive than a "defensive player", and a little more passive than a straight up rusher.
It's just cool to see a game, or a set of games where you hear the dialogue of the entire team. I think we may sometimes take for granted the silent communication we all have with one another.
When I run past Alpha/Syn/Shadow/Chisa/Scrubs etc and he's heading the other direction, I know something is up, either where he's headed, or where he came from. I know that he's not just fcking around like a random would, and I know he's not killfarming in an objective mode.
Nothing needs to be said. If he's running a short range weapon and I see red dots all around where he came from, he obviously feels he can't reach them with those weapons. So I move in with an AR. Or if I see one of them as a lone arrow on the other side of the map, I head over to back them up.
We talk a bit...but there is just a solid understanding when we have 6 in our party, that sht doesn't get too thick too often...so lines of communication are pretty quiet most of the time. If we're getting run over, we usually try to establish where people are hiding a bit more and try to prevent streaks from going up, while giving extra attention to capping the objectives. |
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 Syn™
Like a Boss

Location: Ohio, USA
 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 3:05 pm | |
| Ive actually been paying more attention to friendly position as of late. I know ive saved Shadows ass quite a few times recently. EIther he is stuck reloading and the enemy is bearing down on him or something. Ive heard "Thanks Miley" or "You just saved my ass". lol. I think some point last night I did that with Chisa. I always end up saying "Looked like you were struggling". lol.
I think I picked this up from Alpha. Because a ton of times Ill be in the heat of a battle and alpha would kill the guy that I couldnt and sure as shit he would say "Looked like you were struggling".
Ive alaways assumed when we play together that we can handle our own business.... but as of late, ive been running towards friendlys in anticipation they will need extra support. Like when I see the enemy flipping on top of them. __________________________________________________________________________________________________ |
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Kaz--Money

Location: Calgary, AB, Canada
 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 3:54 pm | |
| I get saved a lot while taking some heat from an enemy. That made me conscious of the "cover someone's azz" philosophy.
I can't win many 1 v 1 battles so find being a supprt player is often the better role for me and my connection.
I'll either cover someone's back, or run past some of you around corners in a suicide mission to let the UAV light up for ya. That's the glory of Classic....ghosts dont' show up until they fire. I'm fine dying to give their position away. |
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 Alpha

 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 4:04 pm | |
| 50/50 gamble there. Either shoot and take your kill/save your ass or wait for you to kill him and end up dying. I rather hear "who stole my kill" over "who the fk was just standing there?" |
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 Chisa God Of Boobs

Location: Boston, MA
 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 4:09 pm | |
| the only time I ever got pissed was when I thought a random stole my kill....then I found out it was Mick and I was fine with it. As long as one of us gets the kill and the win, I'm happy |
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 Syn™
Like a Boss

Location: Ohio, USA
 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 4:10 pm | |
| | Alpha wrote: | | 50/50 gamble there. Either shoot and take your kill/save your ass or wait for you to kill him and end up dying. I rather hear "who stole my kill" over "who the fk was just standing there?" |
Agreed. I cant tell you how many times ive hollered "Fcking random sitting their just watches me die".
I rarely feel the urge to yell "Dammit who was standing next to me while I died".
If I die playing with ya'll, its on my own accord. Its not anyone elses fault.__________________________________________________________________________________________________ |
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 Alpha

 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 4:12 pm | |
| Was there a spawn tweak that we never acknowledged? Remember how absolute sht it used to be and now its few and far that they spawn starring at you. |
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 Syn™
Like a Boss

Location: Ohio, USA
 | Subject: Re: Hutch's Road to Commander Fri Apr 08, 2011 4:22 pm | |
| | Alpha wrote: | | Was there a spawn tweak that we never acknowledged? Remember how absolute sht it used to be and now its few and far that they spawn starring at you. |
There must of been. Because I do clearly remember that.
SPawns used to flip on top of you so easy. Or maybe its still the same, but we have adjusted so that we dont end up in their spawn as much?__________________________________________________________________________________________________ |
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| | Hutch's Road to Commander | |
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